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Xbox 360 Wireless Racing Wheel | 
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| From: Microsoft Software Category: Video Games
List Price: $99.99 Buy New: $89.24 You Save: $10.75 (11%)
New (25) Used (11) from $64.85
Rating: 43 reviews Sales Rank: 700
Format: Ntsc Platform: Xbox 360 Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Operating System: Xbox 360 Shipping Weight (lbs): 18 Dimensions (in): 19 x 14.5 x 11.1
MPN: 9A100019 UPC: 882224479639 EAN: 0882224479639 ASIN: B000VBIGK4
Release Date: December 21, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | Powered by the same award winning wireless technology used in the Xbox 360 Wireless Controller. | | • | High quality Force Feedback performance replicate the yanks and shudders that a racecar driver feels while blasting around the oval. | | • | Real world automotive design with comfortable and intuitive ergonomics immerses you in the action with a uniquely authentic racing experience. | | • | Choose the Lap mount or the Table mount to race the way you want to. |
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| Editorial Reviews:
Product Description Racing has never felt so real! Hold on tight as you hug corner after corner, skid through the sand, or trade paint with rival cars fighting for position?the wireless wheel simulates all the resistance and force, immersing you in a relentless and unparalleled racing experience. Featuring sleek design and cutting edge technology like dual Rumble motors and powerful Force Feedback, the Xbox 360 Wireless Racing Wheel is a masterpiece of form and function.
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| Customer Reviews: Read 38 more reviews...
Below Average Performance January 1, 2009 Tony Clark PROS: The only good thing I can say is that the wheel looks beautiful in materials used, feels realistic as does the force feedback, and the pedals look of high quality metal compared to the plastic used on other wheels. The table clamp is a nice touch. CONS: I bought this new 12/2008 and tried it on my new Xbox 360. Using the demo disk with the wheel is frustrating since their is a slow response between me turning the wheel, and the vehicle on screen reacting to the turn. I would say the lag in response is about 1/2 a second. This is more evident when you go over 60 mph. Not one to give up I went out and purchased a new racing game called PGR4. I tried all three wheel calibrations but to no avail. There is always a 1/2 second wheel lag. Anyone expecting to have good control of the car or cycle will be disappointed. Its virtually impossible to move up very far in career mode with this lag since you have to be going well over 80+ mph to be successful and must be able to control the car in turns. I ran into the wall many times despite the fact I was turning way ahead of time. I suspect this lag has something to do with the fact the wheel is wireless, and that microsofts design team has a bit of a reputation for coming out with low quality products. I returned it after 2 days. I am going to experiment with some 3rd party wheels to see if I will have better luck.
100% Flawed Design December 22, 2008 Xtoo (Los Angeles, Ca) 3 out of 3 found this review helpful
I bought this racing wheel less than two months ago. Since then, I have used it a total of 25 - 30 times. In the beginning the wheel worked very well but over time it has become a nightmare to use. All of the sudden, the wheel has turn to the left (at 10 o'clock) and has set itself as its new center. Now, every time I try to use it, the wheel is completely off-center and behaves erratically in the middle of any racing game. I have called Microsoft and they require to turn the racing wheel in and then wait 4 to 6 weeks to get a "refurbished" unit back. For a $120 dollar expensive accessory you expect this wheel to have a high quality manufacturing standard. The worse part is that Microsoft knows about this on-going issue as most racing wheels have this problem. All racing games forums including the Forza and Project Gotham franchises are flooded with complaints. Some users don't even want to deal with Microsoft's customer service and buy the wheels time and time again. A quick search on Google will give you all the links. There is no calibration software to fix this problem either as it is a hardware sensor malfunction, and as stated by many users, "all MS racing wheels will become faulty at some point or another". I used to like the wheel a lot but it has become another expensive and useless product.
Midnight Club: LA & Xbox 360 'SEMI' Wireless Racing Wheel December 8, 2008 C. arbelaez 0 out of 1 found this review helpful
I bet I got many people's attention with that title! huh? well the answer is YES!!! it is FULLY compatilble with midnight club: LA!! it even has a controller adjustmen in the options menu, where you can choose how to use the bottons from your wheel in the game, you can totally adjust it to your prefence, the response of the wheel is amazing!, some people don't like the fact that it only turns 270 degrees but, you'll find that's enought after you get used to it (it takes some SERIOUS getting used to it!!, well at least for me it did =P) just sit back in a comfortable chair, and pretend its a real car!! hehe, I even changed the view to inside the car!! and after you get really into it, its just like the real thing!!! great experience! only reason why I don't give a fully 5 star is: - The wheel has an awesome feedback, AND it also kinda' vibrates when you go off road, so you can actually FEEL when you're off road or even when you hit a curve!! or when you hit chairs or a tree or WHATEVER gets on your way! BUT, after you've played for a while, wheel kinda' loses this feature... so force feedback is still there but vibration kinda goes away... what i usually do is disconnect the whole thing, shut off the xbox for a while and when i use it again and it works fine again... I don't know if its a defective wheel, or maybe my xbox is messing up, not sure... just thought i'd let you guys know that... other than that, wheel is great!, very well built, grip is great! works Really good with need 4 speed: carbon, whatever seller i got it from geve me PGR3! which is also really cool.... Don't expect it to be EXACTLY like the real thing, that's impossible.. remember 'it is just a game!!!' :) I'm saying this cause i've read many reviews and some people are just silly about it!... it is a very cool gaming experience... I do recommend it! I also recommend Midnight club! I was never too much into racing games until this game came out!
How it Works in Forza 2, DiRT, PGR4, and Burnout Paradise November 13, 2008 Ehren E. Turner (Glendale, CO USA) 1 out of 1 found this review helpful
Forza 2: No other racing game compares to how well the wheel works in this game. It takes some getting use to, but the force feedback puts the feeling of powering and drifting around corners right in your hands. The feedback really is *feedback* and is part of the simulation- asymmetrical tension while cornering and varying acceleration. You can actually feel the wheels catch when you downshift! It's even part of the damage model. At least half as much fun as tearing around a real track (no adrenaline to mention). Definitely use the manual transmission. It may be more difficult, but after a while, you start using it to your advantage in cornering. DiRT: This game is massive fun with a wheel, especially on long point-to-point races with lots of shifting at corners. However, there are too many bumps in the road to use the effects. It feels like the wheel is trying to tear itself apart. I simply turn the feedback and tension to maximum and turn the effects off completely (under Options -> Game). If you've adjusted the settings and you still get effects, just unplug the power at the back of the wheel and plug it back in. PGR4: Not my favorite wheel experience. The built-in driver doesn't work all that well. Just a controller, not a real feedback experience. Compared to Forza 2, a large disappointment. Better than not having a wheel, though some people might actually prefer to use the controller. Using the E-Brake is a bit awkward, and certainly doesn't feel intuitive. Burnout Paradise: This wheel is the difference between being an out-of-control trainwreck and a pinpoint accurate cruise missile. Burnout is a super-fast, kinetically violent experience and is vastly improved by using a wheel. Using the E-Brake isn't very intuitive here either.
Uncomfortable, unadjustable, and imprecise November 2, 2008 Andrew J. Purkett (Colorado Springs, CO USA) 0 out of 2 found this review helpful
This peripheral fails on both levels--as a simulation device and as a gaming device. Not only does the wheel only rotate 270 degrees (versus a car steering wheel which can rotate a minimum of 720 degrees), it also is set to an unadjustable height. For this reason, it feels very gamey. At the same time, instead of improving your game immersion and experience, it plays the role of a major set back in games. In games where I previously played on expert level for most courses, I am now stuck on beginner setting and am struggling. Force feedback does not work on the PC, even with games where a regular Xbox 360 controller has force feedback. Also, force feedback doesn't work at all unless it's plugged in--which I can understand for reserving battery life, however it somewhat defeats the point of a "wireless" peripheral. I purchased microsofts original sidewinder usb force feedback steering wheel for my windows 98 machine a decade ago. It was just as terrible (and used a majority of the same parts!). The only reason I bought this was because it was on clearance at Target for $70 and I have been playing a lot of racing games lately. I wish I had bought fable 2 for my 360 instead of this thing... It takes a lot of room to store this (obviously, as true for any large gaming peripheral such as Wii Fit or Guitar controllers). Don't waste your money.
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